The Crysis-era Last Hope team was an international group of talented individuals who came together to create an ambitious total conversion mod. Below are the team members as documented in the November 2007 archives.

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George "Blackhawk" Sawday

Project Leader, Lead Level Designer

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Matt "Espilon" Brown

Project Co-Leader, Programmer, Level Designer, Website Developer

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Caspar "Sisp" Wain

Level Designer

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Tony "Gunz" Clarke

Level Designer

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Piotr "Toasteding" Dacewicz

3D Artist

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Micha Zimmermann

Concept Artist

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Alex "Demise" Jennings

Story and Script Writer

Theodore

Music Composer

Joined January 2008

Atomhunter

Team Contact / Coordinator

Served as a primary contact point for the team, handling inquiries through the lasthopemod.com website.

Mattonius

Contributor

November 2008

Posted development screenshots on ModDB including the Mars and Antarctic level imagery.

Team Composition

Leadership

George "Blackhawk" Sawday led the project as Project Leader while also serving as Lead Level Designer, guiding the mod's creative direction.

Level Design

A strong team of level designers including Matt "Espilon" Brown, Caspar "Sisp" Wain, and Tony "Gunz" Clarke worked on bringing the post-apocalyptic Earth to life.

Art & Assets

Piotr "Toasteding" Dacewicz handled 3D art while Micha Zimmermann provided concept art. Matt Brown also contributed graphics work alongside his other roles.

Story & Web

Alex "Demise" Jennings crafted the compelling Earth Scope storyline, while Matt Brown developed and maintained the project's website.

An International Effort

The Last Hope Crysis team represented the global nature of modding communities. With team members from multiple countries working together:

  • United Kingdom: George Sawday, Caspar Wain, Tony Clarke, Piotr Dacewicz
  • United States: Matt Brown
  • Germany: Micha Zimmermann
  • Canada: Alex Jennings

This international collaboration was made possible by the internet and shared passion for game modding - a testament to how creative communities transcend borders.

Jobs & Recruitment

The archived website included a jobs/recruitment page, indicating the team was actively seeking additional contributors to help realize their ambitious vision for the mod.

The positions they were looking to fill and the specific skills they sought are a reminder of how much work goes into a total conversion mod - and how community members with various talents were always welcome to join the effort.